![]() Fortunately, the player can reduce the value shown by an indicator that tells the player how much interested in catching their character the police are. Additionally, the more effective the player gets at thieving, the more attention they get from the police. Moreover, even having made all the possible preparations in the name of safety, the risk of getting caught can be still high, as one cannot always predict that the owner arrives home early, or be able to find a well-hidden camera. The player is usually pressed for time, which makes the jobs more complicated. The use of this latter tool is strictly limited however, as the player can use it only a few times during one mission. The aforementioned gadgets diversify the experience – apart from lockpicks (thanks to them, one will open even the most advanced locks), the player uses a scanning device, which is capable of tracking valuable items and estimating how much they are worth. As a result, the player sometimes has to make difficult choices, as to which of the items they should take and what things should be left in place. ![]() While inside, one should remember mainly that the backpack carried by the player-controlled character is not without a bottom. ![]() When the player has finished their planning, they can jump into action. In such a way, not only does the player get to know about the daily routine of the inhabitants and when they are out, but also gather information concerning the alarm systems or possible ways to get a dog wandering around the backyard off its guard. Each job begins with a reconaissance phase, during which the player carefully observes the place through a camera hidden in a mailbox for instance.
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